Friday, June 27, 2014

UPDATE!

Thanks to the beautiful A-Man! I have defense multipliers working and I can work on the project again!

Expect a beta version release in 1-2 months.
This beta will have 5 characters.
  • Vegeta (Buu)
  • SS Vegeta (Buu)
  • SS2 Vegeta (Buu)
  • Vegito
  • Super Vegito
 It will have the defense multipliers so basically that means it will be highly improbable for Vegeta to beat Vegito. LIKE IMPOSSIBLE. Why? Because There is a level system.

LEVELS
  1. 1.0 defense + strength
  2. 1.1 defense + strength
  3. 1.3 defense + strength
  4. 1.6 defense + strength (Vegeta (Buu))
  5. 2.0 defense + strength (SS Vegeta (Buu))
  6. 2.5 defense + strength (SS2 Vegeta (Buu))
  7. 3.1 defense + strength
  8. 3.8 defense + strength (Vegito)
  9. 5.0 defense + strength (Super Vegito)
So in LF2 a punch generally does 20 damage. Vegeta's punch does 32 damage because he has 1.6x strength, so if he fights another level 4 char it will do 20 damage. If he fights Super Vegito his punch will only do about 6 damage to Super Vegito while Super Vegito's punch will do about 62 damage to Vegeta. So if Vegeta goes to SS2 and punches Super Vegito it will do 10 damage and Super Vegito's punch will do 40 damage to SS2 Vegeta.

AWESOME RIGHT?!?! Maybe. We'll see how well it works out.

Tuesday, June 3, 2014

Another Delay

I haven't worked on this in a month now because I was trying to get HEX editing done on the exe file. Tried to add defense multipliers like in battle mode to certain IDs permanetly to create "stronger" characters based off my LEVEL system. But I have failed for the past couple of weeks and now I'm just too lazy to continue working on it for the time being.

SO YE!

Thursday, May 8, 2014

Vegito and Super Vegito basic AI

I made some very basic shitty n00by AI for Vegito and Super Vegito.
Super Vegito can do some awesome melee + energy attack combos if he isn't busy wasting his ki on several other of his attacks haha

DOWNLOAD LINK

Like I said, it's not that great but it's better than having no AI at all. I'm sure you already know how to "install" it.

Wednesday, April 23, 2014

SS Vegeta (Buu) - Hellzone Grenade

Shoots 6 balls. Automatically arranged in this order. With Up and Down arrow keys you can change the direction to an extent. If a ball hits anything on its way or while stationary it will blow up. As they are shot towards the enemy, they have a default set path but they also have a small chase to an extent. The balls will blow up at the center whether the enemy is there or not, they don't actually blow up when they eat each other, rather they die on a "wait" timer. The move is very easy to dodge.