Sunday, December 25, 2011
Sunday, December 18, 2011
Tuesday, December 6, 2011
Progress
equals none.
I'm gonna be super busy these next few weeks with my exams. I have exams Dec 15, 16 and 17 and I have a 7 page assignment due on the 16.
so ye
Haven't really been working on this shiiiii~ partially because there doesn't seem to be much "hype" about it so I feel lazy to work on it and rather spend my free time gaming/animating.
so ye
I'm gonna be super busy these next few weeks with my exams. I have exams Dec 15, 16 and 17 and I have a 7 page assignment due on the 16.
so ye
Haven't really been working on this shiiiii~ partially because there doesn't seem to be much "hype" about it so I feel lazy to work on it and rather spend my free time gaming/animating.
so ye
Friday, November 18, 2011
Vegeta "Skins" - Different versions
2nd row = Namek Saga
3rd row = Android Saga
4th row = Buu Saga
Monday, November 14, 2011
Thursday, November 10, 2011
Tuesday, November 1, 2011
Ultra Super Saiyan Trunks
Here's a sprite I made for an Anime Sprite Contest: DBZ theme held by Monotlith over at the LFE Forums
Sunday, October 23, 2011
Piccolo Sprite
Since I haven't sprited in a while so I decided to do a sprite! :D
here is a sprite of Piccolo
And here's the older one I did in 2007
So what do you guys think of it?
Leave a comment below :D
here is a sprite of Piccolo
And here's the older one I did in 2007
So what do you guys think of it?
Leave a comment below :D
Friday, October 21, 2011
Fighting Method #2
This method is a level method. Each character is assigned with a level. There are 8 levels in total. To implement this idea/system I was thinking of special bdys and itrs.
All Level 1 characters for example have normal bodies. All Level 2 characters have their bodies moved up by 1000 y pixels. Level 3 move up 3000 etc. Now every character has a itr that can hit each bdy (ye this will be really long tedious work to do and so much space). Level 1 hitting a level 5 and higher has a fall of -1 so they are hardly affected.
All Level 1 characters for example have normal bodies. All Level 2 characters have their bodies moved up by 1000 y pixels. Level 3 move up 3000 etc. Now every character has a itr that can hit each bdy (ye this will be really long tedious work to do and so much space). Level 1 hitting a level 5 and higher has a fall of -1 so they are hardly affected.
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 |
Goku (early) | Vegeta Oozaru | Freiza | SS Goku (mid) | Perfect Cell | Super Perfect Cell | SS3 Goku (end) | Gohan (ultimate) |
Piccolo (early) | Vegeta (Namek) | Krillin (mid) | SS Vegeta (mid) | SS Goku (end) | SS 2 Gohan (teen) | SS3 Gotenks | Super Buu (Gotenks) |
Raditz | Dodoria | Tien (mid) | SS Future Trunks (sword) | SS Vegeta (end) | SS2 Goku (end) | Super Buu | Super Buu (Gohan) |
Chiatzou (early) | Zarbon | Yamcha (mid) | SS Future Trunks (armour) | SS Gohan (adult) | SS2 Vegeta (end) | Vegito | |
Tien (early) | Ginyu | Chiatzou (mid) | SS Gohan (teen) | Gotenks | Majin Vegeta | SS Vegito | |
Krillin (early) | Burter | Goku (mid) | Cell Jr. | SS2 Gohan (adult) | Kid Buu | ||
Yamcha (early) | Reccome | Vegeta (mid) | Piccolo (Kami) | Fat Buu | |||
Saibamen | Jeice | Future Trunks (sword) | Android 17 | SS Gotenks | |||
Nappa | Future Trunks (armour) | Android 18 | |||||
Vegeta (scouter) | Gohan (teen) | Goku(end) | |||||
Henchman | Goten | Vegeta(end) | |||||
Gohan (kid) | Trunks (kid) | Gohan (adult) | |||||
Guldo | Imperfect Cell | SS Goten | |||||
SS Trunks (kid) | |||||||
Semi-Perfect Cell |
LEVEL 1 | LEVEL 2 | LEVEL 3 | LEVEL 4 | LEVEL 5 | LEVEL 6 | LEVEL 7 | LEVEL 8 | |
LEVEL 1 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 |
LEVEL 2 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
LEVEL 3 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 |
LEVEL 4 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 |
LEVEL 5 | 1 | 5 | 10 | 15 | 20 | 25 | 30 | 35 |
LEVEL 6 | 0 | 1 | 5 | 10 | 15 | 20 | 25 | 30 |
LEVEL 7 | 0 | 0 | 1 | 5 | 10 | 15 | 20 | 25 |
LEVEL 8 | 0 | 0 | 0 | 1 | 5 | 10 | 15 | 20 |
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