i have a question will kamehameha be in a straight line like vegito [i like it in a straight line]or will it be like krillin moving?and i found another moves for goku if you like:http://dragonball.wikia.com/wiki/Meteor_Combinationhttp://dragonball.wikia.com/wiki/Now_I%27m_Really_Mad!http://dragonball.wikia.com/wiki/Kaio-ken_Attackhttp://dragonball.wikia.com/wiki/Meteor_Smashyou dont have to do the others mybe only one for goku ss1 form it has the least moves compared to his others form this is just a suggestion you can do it or not.
Yeah it will be a straight line only, I know Goku can bend his kamehameha, but it doesn't look good if I use constant beam.As for those moves I plan on making them, but for their respective sagas. None of those moves were used in Buu saga, that's how I usually do my movesets anyways.
ok great and thanks.
goku used this attack fight againts majin buuhan :v
May I suggest a little animation of the disk either glowing or making a little cirkel before throwing it? Right now, it's made an thrown immediately, which just doesn't looks so good in game.XFX
And the disk needs to be animated when flying as well. Didn't even notice that at first, I was too distracted from the throwing part I guess :P
Another thing I just noticed: in the standing frames, the neck seems to be appearing and disappaering and there's maybe a little too much shoulder movement (like 1px)
Hmm, the disk is a recoloured John's disk so it does animate the same way, hard to see in this gif but easier to see in game. It's animated by a pixel though that's why. I would use my Krillin's version but I think I made the slicy knifes kinda things at the end of the disk too big, of course it does look more animated.As for the appearing and throwing, I copied how it was in the anime :P He uses instant transmission and immediately creates and throws the disk.As for the standing frames, it is the exact same as Vegito and there were no complaints about that xD (but I'll fix it, I think I just need to delete a few pixels rather than moving anything).
Great WorkIs it possible that you use svg image format insist of gif beside pixel problem will be solved and your work shall be faster. And the biggest advantage is that we could play at the maximum windows high resolution.
I don't use .gif format I use .bmpAnd no I can't because the LF2 engine only takes .bmp files.
I preffer john version of disk which chase an enemy.Goku already has attc (super wave volley) that goes straight and is long range focused.So i dont se the point of making the same thing just a different look.(in shape of disk)Priority should be to make every attc useful!!! good look is just icing on the cake!!!
Base form Goku actually doesn't have super energy wave volley but even if he did, from your logic that means I don't need to add Kamehameha which is another straight and long range focused attack lolAnd the disk is useful, it can slice through enemies if there are a lot of them lined up it would be smarter to use it for both ki preservation and hitting through multiple enemies.
Please add 20x kaio ken kamehameha and make trigger for spirit bomb more easy. I think spirit bomb is great damage for buu level (more than SSJ3 Goku) but, why it's not affect to vegito health?
Don't Spam pl0x